[[doom-engine]] [[doom-wads]] [[gzdoom]]

Why Is Doom Like That? - YouTube - Sandy peterson talking about building Doom and Doom 2. Tom Hall did shading manually with sectors, but they noticed people weren't paying any attention to them so they stopped doing them. John Carmack wanted an imp above the player in the first level to show their projectiles at an angle. He also wanted the 30 second secret feature (where is it in the first Doom)

Strafe Running

Found a suggestion on YouTube to practice in Scythe 2 with no monsters. Can't find the reference ATM.

Why Is Doom Like That? - YouTube - Sandy peterson talking about building Doom and Doom 2. Tom Hall did shading manually with sectors, but they noticed people weren't paying any attention to them so they stopped doing them. John Carmack wanted an imp above the player in the first level to show their projectiles at an angle. He also wanted the 30 second secret feature (where is it in the first Doom)